Position: Lead Unreal Engine 5 Game Designer (Remote)
Location: Indiana
Overview
I’m Konstantinos (Founder, Axiosys). We’re building Mawforged, a first-person dark-fantasy warfare game where faction PvP, logistics, and survival loops collide. I’m looking for a Game Design Lead who can own systems end-to-end and drive them from vision → specs → playtests → balance.
!!! IMPORTANT NOTE !!! This is currently a revenue-share/equity-based position as we finalize our initial funding rounds over the coming months. We’re assembling a founding team of passionate professionals who believe in the long-term potential of Mawforged.
Responsibilities
• Survival & economy: scarcity, crafting, durability, disease/temperature risk
• PvP balance: roles, counters, TTK, objectives, map/readability with Level Design
• Telemetry & iteration: define KPIs, read the data, tune accordingly
Qualifications
• Particiapted in a shipped/late-stage title (systems, multiplayer, or survival)
• Strong UE5 literacy (Blueprint prototyping or tight engineer collaboration)
• Exceptional documentation & communication; drives clarity across teams
• Comfort running playtests, analyzing results, and making hard trade-offs
Preferred qualifications
• Faction warfare or large-scale PvP experience
• Telemetry stack familiarity (KPI dashboards, A/B style iteration)
How we work
UE5, Git Lab CI, Open Project (Nextcloud), Discord standups. Small senior team, high ownership.
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