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Posted Mar 30, 2026

Lead Generalist Programmer

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Lead Generalist Programmer North America Side is a global game development partner helping studios bring games to life across co-development, art, audio, QA, player support, and more. We work alongside developers and publishers to solve production challenges at every stage, from active development through live operations. We’re looking for a Lead Generalist Programmer to help drive technical delivery across a range of game development engagements. This role is for a senior engineer who is equally comfortable leading people, collaborating with clients, and getting hands-on in code. You should bring strong technical depth in both Unity and Unreal, experience guiding teams through production, and the judgment to move between gameplay systems, tools, optimization, and platform-specific problem solving as projects demand. What you’ll do - Lead and mentor engineers across active co-development and game development projects - Act as a senior technical partner to production, design, art, and client stakeholders - Contribute hands-on to implementation in Unity and Unreal, depending on project needs - Architect and review systems across gameplay, tools, UI, integration, optimization, and platform support - Establish engineering best practices for code quality, performance, maintainability, and delivery - Help scope work, identify technical risk early, and provide realistic production recommendations - Support hiring, onboarding, and growth of engineering talent within the team - Communicate technical tradeoffs clearly to both technical and non-technical audiences - Partner with internal leadership and external clients to align technical execution with project goals Requirements What we’re looking for - 5+ years of professional game programming experience - Experience leading or mentoring engineers in a production environment - Strong hands-on development experience in both Unity and Unreal Engine - Strong coding skills in C# and C++ - Experience shipping games or major features on at least one of the following: PC, console, or mobile - Deep understanding of game architecture, pipelines, debugging, profiling, and optimization - Ability to work across multiple gameplay-adjacent domains such as gameplay systems, UI, animation systems, tooling, or integration - Strong understanding of technical risk, production tradeoffs, and scalable engineering practices - Excellent communication skills with the ability to work directly with clients, partners, and cross-functional teams Nice to have - Experience in a co-development, outsourcing, or service-based studio environment - Experience with console development and certification constraints - Familiarity with backend or online systems integration - Experience building internal tools and workflows for designers, artists, or production teams - Exposure to AWS, CI/CD pipelines, or live-service workflows - Experience helping scope projects, write technical proposals, or support business development conversations Benefits This will be a contract role to start with the intent to convert to perm.